Justin C Woodard - FX \ Technical Artist
205-281-3132 - justin@justincwoodard.com

Skills:
• Character Set-up • Skin/Vertex Weighting • Character Modeling
• Facial Deformations • Character Animation • Havok Behavior Setup
• Dynamics Simulation • Hair • Fur • Partical Systems
• High/Low Poly Characters • UV Unwrapping / Texturing • Drawing.
• Python • MEL • ActionScript • Intermediate MAX Script, HTML, C+.
• Film & Digital Photography.

Software and Engines:
Maya • 3DS Max • Havok • Zbrush • Photoshop • Flash • Premiere • UDK
After Effects • Illustrator • Dreamweaver • Perforce • Test Track Pro • PC & Mac

Education:
The Art Institute of Atlanta
Bachelor of Fine Arts, Media Arts & Animation
Graduation date: December 14, 2007.
Cum Laude, Honor Student, Dean’s List

Field Related Experience:
September 2011 – Present
Turbine, WB Games
FX Artist:
Rigging, animation, modeling, texturing. Particle system creation. Dynamics Simulation
VFX design and workflow collaboration. Integration

January 2010 – September 2011
Turbine, WB Games
Technical Artist:
Outsource Management. Mesh cleanup and UV editing. Object/Character rigging. Dynamics Simulation
Point/Vertex weighting. Animation. Havok Behavior. Integration. Tool writing (Python/MEL)

August 2008 – January 2010
Turbine, Inc.
Associate Technical Artist:
Outsource Management. Mesh cleanup and UV editing. Object/Character rigging.
Point/Vertex weighting. Animation. Havok Behavior. Integration. Tool writing (Python/MEL)

February 2008 – August 2008
Forever Interactive LLC
Technical Animator:
Rigged characters for next generation console and PC.
Created animation cycles for characters in an MMO environment.
Provided support for modeling, animation, lighting, and FX. Development of tools and procedures.

- References available upon request -

foxyform.com